showing 2 games
name | publisher(developer) | year arrow_downward | author(s) | |
---|---|---|---|---|
Eye of the Beholder | Infogrames (Pronto Games) | 2002 | Andy Edlen of Harmonic Engineering (sound fx) Andy Edlen of Harmonic Engineering (musical composition) Chuck Nunez (qa supervisor) Cole Harris (lead level designer) Cole Harris (database wrangler) D'Artagnan Greene (playtester) David Cockerill (concept art) David Cockerill (art direction) David Cockerill (lead artist) David Degnan (quality assurance) David Degnan (minnesota) Don Gorday III (playtester) Gregory Sabatini (lead designer) Gregory Sabatini (vice president) Gregory Sabatini (technical director) Gregory Sabatini (senior programmer) Infogrames Joe Acedillo (assistant lead tester) Jon Guest (additional programming) Keith Anderson (art) Keith Anderson (design) Keith Anderson (manual) Keith Anderson (packaging) Mark Brand (playtester) Michael Gjere (producer) Michael Novi (tools programming) Michael Novi (level design) Peter Armstrong (director of development) Pronto Games Randy Angle (president) Randy Angle (creative director) Randy Angle (lead programmer) Randy Angle (lead designer) Rapan LLC (additional art) Richard Higbee (lead tester) Ross Russel (playtester) Steve Charbonneau (associate producer) | labelimagesubject |
Sword of Mana | Square Enix (Brownie Brown) | 2003 | labelimagesubject |